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RULES
OF THE GAME
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1
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The
playing area must have the following measurements: Length: 31
meters including In-goal (3 meters each)Breadth: 25 meters.
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2
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The
teams are made up of 5 in-field players, 7 replacements are
admitted and interchangeable at times during the match without any
need to call for the referee’s permission, although only during
a standstill. In this event, players may enter the field a single
time approx. 1 meter from the enclosure in a central position,
although they may exit from whatever position. As soon as the
referee becomes aware that a team has more than 5 players on the
field, he may disallow any action that has taken place in the
meantime, unless the opponent team have gained an advantage (Ex.
1: a try is scored and the defending team has 6 players on the
field: the score stands. Ex. 2: a try is scored and the attacking
team has 6 players on the field: the goal is disallowed)
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3
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Only
the recognized captain may report to the referee to ask for
explanations or flag serious infringements such as the opponents
having 6 players on the field.
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4
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The
try is worth one point and there are no goals after a try.
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5
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The
ball used in the game shall be a no. 4 type.
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6
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It
is not allowed to kick the ball.
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7
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Line-out
and scrimmage are eliminated and play is reassumed by a free kick.
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8
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When
the player carrying the ball is caught by the opponent, he must
release the ball within 2 seconds from the halt by passing it over
or leaving it to anybody’s disposal. If this If this rule is not
observed, his/her team will lose possession of the ball.
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9
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After
scoring a try, the ball will be free-kicked from the middle of the
field by the team suffering the try, quickly if the ball has been
brought to the In-goal without any forward passes; otherwise, they
will have to wait until the opponents have taken their positions.
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10
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The
distance from the ball for penalty kicks or kick-off shall be 5
meters. If this distance is not observed, the referee will ascribe
a further 5-meter penalty to the player.
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11
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A
match consists of two halves of 5 minutes each with a 3 minutes’
interval.
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12
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In
case a match ends in a draw, an additional limitless period will
be played under the sudden-death rule, i.e. the fist scoring team
is the winner.
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13
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In
case some teams rank with the same score during qualification
rounds, the team with the highest number of tries will qualify
(regardless of their type); in case parity should persist, the
type of tries will count; if again parity persists, the youngest
team (obtained by summing up the players’ years of birth and
then dividing them by 12) will win.
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14
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When
an attacking player carries the ball into in-goal or over the goal
line that player has three seconds to score a try.
Penalty:
A
free kick is awarded to the opposing team 5 metres from the goal
line.
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15
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When
an attacking player scores a try that player must leave the ball
at the place where the try has been scored.
Penalty:
A
free kick from the centre of the half-way line is awarded to the
opposing team and the offending player will be cautioned and
temporarily suspended.
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14
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he
players shall wear tear-resisting jerseys and NOT T-SHIRTS with
the players’ numbers or names on the back; the jerseys will be
homologated at the beginning of the Championship by a Technical
Commission formed by the Championship Manager and/or L.I.B.R.
representative and a referee. The homologation process will be
repeated for each Championship even though the jerseys have been
previously deemed appropriate.
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16
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For
any omitted rules, please see the RULES of F.I.R.
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